After every fourth round, the color of the dirt will alternate (as seen in this article's screenshot graphic). The round numbers are represented by flowers in the top right of the screen, and each new round is noted at the beginning of each round. Attaining the next level of play will then remain impossible, but the glitch can be resolved by forcing a rock to drop (unless, of course, there are no rocks remaining). If the player should drop a rock on an enemy at the same time it explodes, a glitch will occur whereupon all enemies will promptly disappear, but the game will not progress and the player will be free to dig through all dirt. In the original arcade version, the most points attainable from a single bonus item is 8000 from the pineapple, which appears in round 18 and every round thereafter. These items consists of various fruits and vegetables, as well as the flagship from the Namco game Galaxian, and appear even if either of the dropped rocks fails to crush any enemies. The act of digging is itself worth points - giving 10 points for each block dug, so some players will do as much of it as possible while the threat from the remaining monsters is minimal.Īfter the player drops two rocks, a bonus item appears at the center of the screen, awarding points if the player can collect it before it disappears. The next two add 1500 points each, and any after that, add 2000. If one enemy is killed by the rock, it is worth 1000 points. Extra points are also awarded for dropping rocks on enemies in order to eliminate them rather than inflating them. Additionally, Fygars are worth double points if exploded horizontally, since they can only breathe fire horizontally in the direction they are facing. More points will be awarded for exploding an enemy further down in the dirt (the levels are color-coded). The last enemy in a round will try to escape off the top left of the screen - and if he succeeds, the potential points are lost. The monsters normally crawl through the tunnels in the dirt but can turn into ghostly eyes and travel slowly through the dirt. Dig Dug will be killed if he is caught by either a Pooka or a Fygar, burned by a Fygar's fire, or crushed by a rock he has loosened.Ī partially inflated monster will gradually deflate and recover after a few seconds, during which time Dig Dug can pass safely through it. The player's character is the eponymous Dig Dug, dressed in white and blue and able to dig tunnels through destructible environments. There are two kinds of enemies in the game: "Pookas" (a race of round red monsters, said to be modeled after tomatoes, that wear yellow goggles) and "Fygars" (a race of green dragons that can breathe fire while their wings flash). The objective of Dig Dug is to eliminate underground-dwelling monsters by either inflating them with an air pump until they explode, or by dropping rocks on them.
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